Magic!
This is the magic you'll learn through-out the game.
Hiro

Boomerang; Delivers a whack and comes back; MP 3; One Enemy

Poe Sword; Hiro hops high and hits hard; MP 6; One Enemy; Learned at L7

Squall; Create a windy diverson; MP 7; Zone; Learned at L9

Sybillium Sword; Hiro lets it rip with a wind bomb; MP 10; Zone; Learned at L16

Vortex; Death-dealing wind attack; MP 10; Learned at L20; All Enemies

Cross-Boomerang; A double-dose of flying wood; MP 6; Morphed from Boomerang at L24; One Enemy

Tempest; Ain't no calm before THIS storm; MP 14; Morphed from Squall at L27; Zone

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Gwyn

Heal Litany; Restores some HP to one ally; MP 4; One Ally

Calm Litany; Restores some HP to all allies; MP 12; All Allies

Fractured Armor; Reduces the target's Defense rating; MP 6; One Enemy; Learned at L10

Shattered Sword; Reduces the target's Attack rating; MP 6; One Enemy; Learned at L12

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Lucia

Atomic Burn

Magic Barrier; One Ally

Napalm Shot; One Enemy

Heal Litany; One Ally

Magic Barrier; One Ally

Power Charge, One Ally

Lightning Bomb; Zone

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Ronfar

Heal Litany; Restores some HP to one ally; MP 4; One Ally

Calm Litany; Restores some HP to all allies; MP 12; All Allies

Anger Dice; Higher roll equals more damage; MP 2; One Enemy

Clean Litany; One ally is cured of all conditions; MP 3; One Ally

Destiny Dice; A big-damage crapshot; MP 5; Learned at L13; All Enemies

Saint Litany; One ally regains HP after each turn; MP 5; One Ally; Learned at L15

Escape Litany; Teleport to the dungeon entrance; MP 2; Special; Learned at L16

Purity Litany; Recovers all HP of one ally; MP 12; One Ally; Learned at L18

Revive Litany; Awakens one fainted ally; MP 12; One Ally; Learned at L21

Light Litany; Steals HP from enemies; MP 8; One Enemy; Learned at L26

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Jean

Moth Dance; Potent poison attack; MP 6; One Enemy

Sleep Step; Sends the target to dreamland; MP 5; One Enemy

Bee Dance; A paralyzing super-sting; MP 7; One Enemy

Enchanted Kiss; May cause confusion; MP 7; Learned at L17; One Enemy

Butterfly Dance; Poisonous group attack; MP 9; Morphed from Moth Dance at L20; Zone

Dream Dance; Causes enemies to take power naps; MP 9; Morphed from Sleep Step at L23; Zone

Swarm Dance; Paralyzes a group of enemies; MP 12; Morphed from Bee Dance at L26; Zone

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Lemina

Flame; Hot flaming death; MP 4; One Enemy

Flame Bomb; Explosive fiery attack; MP 7; Zone

Burning Rain; Multi part flaming destrucion; MP 10; All Enemies

Power Flame; A toasty increase of Attack power; MP 9; One Ally

Magic Seal; Prevents an enemy from using magic; MP 3; One Enemy

Ice Pick; An arrow of frozen water; MP 4; One Enemy

Ice Lance; Frigid projectiles cause heavy damage; MP 7; Zone

Freeze Claw; Searing icy claw attack; MP 10; All Enemies

Ice Shell; A frozen barrier of protection; MP 8; Learned at L21; One Enemy

Flame Shot; Spontaneous enemy combustion; MP 8; Morphed from Flame at L22; One Enemy

Dispel Magic; Cancels out stat-altering spells; MP 3; Learned at L24; One Ally

Ice Arrows; Three piercing projectiles; MP 16; Morphs from Ice Pick at L27; One Enemy

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Leo

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Crest Magic

Poison Dart; A venomous purple projectile; MP 5; One Enemy; Snake Crest

Sleep Sheep; The enemy crashes; MP 3;One Enemy; Dream Crest

Rock Viper; Deadly magically-levitated rocks; MP 4; One Enemy; Earth Crest

Rock Crush; Rock avalance; MP 7; Zone; Earth Crest

Crack Point; Shakes, rattles, and rolls the ground; MP 10; All Enemies; Earth Crest

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